

Backgrounds
02
Arcanist
+1 Arcane Magic +1 Concentration
04
Bishop
+2 Religion
06
Charlatan
+1 Sense Motive +1 Bluff
08
Faithful
+1 Soul Magic +1 Religion
01
Alchemist
+2 to Alchemy
03
Archer
+1 Ranged +1 Perception
05
Cat Burglar
+1 Pick Lock +1 Stealth
07
Dungeoneer
+1 Seek +1 Disable Trap
09
King’s Guard
+1 Melee +1 Parry
11
Magical Savant
+1 Spell Path
13
Scholar
+1 Knowledge and +1 Arcane Magic or +1 Spell Resistance
15
Survivalist
+1 Survival +1 Stealth
17
Urchin
+ 1 Sleight of Hand +1 Stealth
19
War Priest
+ 1 Soul Magic +1 Melee
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10
Knight
+1 Melee +1 Leadership
12
Medic
+1 Heal +1 Science
14
Soldier
+1 Brawl +1 Athletics
16
Tinkerer/Inventor
+1 Science +1 Alchemy
18
Veteran
+1 Fighting Path
20
Zealot
+1 Intimidation +1 Religion
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Languages
​Every player starts by speaking their language and common. For each additional language, a player must take the Language Feat.
Languages Typical Speakers Script
Common Human Common
Dwarvish Dwarves Dwarvish
Elvish Wood Elves Elvish
Giant Giants and Ogres Giant
Goblin Goblinoids Dwarvish
Halfling Halflings Common
Orc Orcs Dwarvish
​
Obscure/Rare Languages
Language Typical Speakers Script
Evil Speech Demons Infernal
Enochian Celestials Enochian
Draconic Dragons and Dragonborn Draconic
High Elvish Noble Elf and Glawna High Elf
Old Common Dead Language Old Common
Noble Speak Royalty and Nobles High Common
Sylvan Fey Creatures Ancient Elven
Thieves Speak Traders, Black Market, Sanskrit
and Criminals