
Races
In this fantasy setting there are only four playable character races. This is meant for simplicity and ease of use for the player characters. This also makes it easier for Game Masters to run nonplayer characters (NPC). However, if players are interested in adding races there will be examples in each category.

Dwarves
This race is famous for its expansive underground kingdoms and their beautiful stonemasonry. In addition, they are extremely proficient warfighters – preferring large war hammers and heavy armor. This makes them an especially deadly foe. However, their most common and hated foe is neither elf nor man, but orcs and goblins alike. This is because they often fight for common territory as the dwarves delve deeper and deeper into the mountain face.
Dwarves also prefer the company of their own kind, but if a dwarf is not found humans are preferable to elves any day. At least in the mind of a dwarf. Their stoic nature makes them immovable as the mountain they live under and as stubborn. Dwarves are also fond of order. As such there is a higher order of how life is conducted in dwarven society. Dwarves are broken into clans, there are six in total, and they are even more loyal to their clan than even their spouse. The clan’s name belongs to the clan and can be revoked for acts deemed unworthy by the clan. A clanless dwarf is often ostracized by their clan and is disallowed back into their communities lest those who come in contact also become ostracized as well. These dwarves often create settlements on the outskirts of the area they once called home. Many take up adventuring more readily to ease the burden of their misfortune.
Lastly, dwarves are also long lived. It is known for many to live for several centuries. It isn’t uncommon for elders and patriarchs to live well to 600 years old.
Male Names
Dain, Darrak, Delg, Eberk, Flint, Harbeck, Morgan, Rangris, Taklinn, Thorrinn, Thordin, Thorin, Ulfgar, Vondal
Female Names
Amber, Audid, Bardyyn, Eldith, Falkrunmm, Gumboda
Clan Names
Battlehammer, Dankil, Fireforge, Frostbeard, Ironfist, Ungent
Clan Dwarf Traits: +1 to any 1 Skill
Dwarves have several traits that are innate.
Ability Scores: Your Body Score increases by 2.
Speed: 25 ft
Darkvision: Because of your underground lifestyle, you have adapted so that you see 60 feet in dim light as it is as bright light and 30 feet in darkness as it is as dim light.
Hardy: Dwarves have Advantage on saving throws against being poisoned and poison damage.
Clanless Dwarf:
Clanless Dwarves, or Hill dwarves as most refer to them as consist of communities who have moved on after being shunned or removed from their clan’s family roles. As a result, they have developed a few different innate abilities.
Ability Score: Your Mental Score increases by 1.
Dwarven Resilience: You permanently gain 2 hit points.
Surface Dwarfs:
You are accustomed to living in huts and villages just like the humans that neighbor you. Though you are much less common than even your clanless brethren, one thing distinguishes you from them. You chose this way of life.
Ability Score: Your Interaction Score increases by 1.
Armor Training: Proficient in light and medium armor.

Elves
In general, elves are a peaceful race who prefer diplomacy to warfare. However, wandering bands of orcs and other such threats are a constant threat upon the Northern Lands, where the elves now call home.
Slender in appearance, they are magically inclined and seem to have an innate connection to the magical forces of this world. In addition, because of their long lives, they master many forms of weapons, including the rapier, longsword, longbow, and short bow. Warfare isn’t the only thing they excel at, however, they are famous for crafting artifacts and are superb craftsmen. They are sought after by many wealthy nobles to train their children.
Marvelous craftsmen and superb warfighters, they are known to admire the simplest of things. Elves are very good at finding beauty in most things and love being among nature and the elements. For that reason, you find many of them as rangers fighting against the bands of monsters that seek to destroy the forests they love. Because some prefer the solitude the forests offer there is still a smaller number who seek to become nature’s protectors and eek out their existence as powerful druids. Elves are by far the longest-lived beings on the planet, living 700 – 1000 years. Because of this, they don’t reproduce as fast or often as other species, such as humans or halflings. And most are considered children until their 100th birthday.
Male Names
Adran, Aramil, Arrannas, Lael, Meela, Naill, Phann, Rael, Rinn
Female Names
Adrie, Althea, Andraste, Antinua, Bethryuna, Birel, Calynn, Leshuna, Shava, Silaqua, Thia, Vandina, Valnthe
Speed: 30Ft
​
Noble Elf:
As a Noble Elf, your mind is clear and keen. You are closer to the forces that drive magic, therefore, you have a basic understanding of magic even if you don’t practice its nuances. Noble Elves consider themselves more pure than other elven kind and treat others as such. They usually have a pale grayish skin tone and tend to wear very expensive clothing and jewelry.
​
Elvin Royalty
King/Queen, Prince/Princess, Grand Duke/Duchess, Duke/Duchess, Earl/Countess, Viscount/Viscountess, Baron/Baroness
Ability Score: Your Mental Score increases by 1.
Cantrip: You can automatically succeed on one magic check per day.
Bright Vision: You can see in dim light to 60 feet as if it's bright light.
​
Fey Ancestry: You are immune to magical sleep and charm person.
Wood Elf:
These brethren of the wood have keen senses. They are drawn to the forests around them and often make their homes there. Though they don’t hold high seats in the local electorate, they are masters of their realm, and all must answer them if they dare to venture into their domain. They are normally recognizable by their light brown skin or their affinity for wild creatures.
Keen Senses: Gain Advantage on checks involving the senses such as hearing and sight.
Ability Score: Your Body Score increases by 1.
Fast Feet: Your land speed is 35 ft.
Smite of the Wild: Once per day, you may add 3 to your damage after you hit an enemy for damage.
​
Glawna Elf:
These elves live deep within the earth. They were once surface dwellers like their cousins however, they began worshipping The Dark One. Afterwards, they were ostracized and sent away. Always in conflict with their kin, they moved underground and there they stayed till this day. Glawna Elves have pale or bluish skin and are very regimented, just like the dwarves are. Though few come to the surface, those that do are mostly accepted. Many lead adventuring lifestyles or are successful merchants. This is mostly due to their superior charisma.
Ability Score: Your Interaction Score increases by 1.
Superior Darkvision: Your Darkvision extends to 120 ft.
Sunlight Sensitivity: Living underground has made you sensitive to sunlight. You take -2 to your Interaction Score roll. Although this may be waived per the GM's discretion if the character has lived on the surface.
Glawna Elf Magic: You use your Interaction Score for casting spells.

Halflings
Halflings are perhaps the most welcoming and friendly of all the races you may encounter on your journeys. They enjoy the creature comforts of life, relishing a hearty meal, a glass of wine, and friendly conversation. Most live out their days among settlements far from any wandering bands of monsters or warfare.
In general, they are a happy lot and cherish close friendships and family. They hate seeing any living thing suffer and will lend a helping hand to almost anyone. When confronted with hardship, they are severely loyal and equally ferocious.
Blending into their surroundings is a trait that most possess, so they happily meld in any community they are a part of, whether that be a halfling shire or a city street.
They are as diverse as humans and can be small, pale beings or stout, dark-skinned people. Normally ranging in size between 3 and 4 feet, they are slightly smaller than a dwarf and larger than other creatures such as gnomes. Typically, they weigh between 30 – 50 lbs, making them only slightly larger than a human child.
Although they are much smaller than most races, they are much more lived. Halflings typically live to be around 200 years old, reaching adulthood at 20.
Male Names
Alton, Ander, Cade, Corrin, Eldon, Finnan, Garret, Lindal, Lyle, Merric, Milo
Female Names
Andry, Bree, Callie, Cora, Euphenia, Jillian, Kithri, Lidda, Merla Paela, Saraphina, Verna
Halfling Traits
Halflings have several traits innate to them.
Ability Score: +1 Dodge
Speed: 25 Ft
​
Shaggyfoot:
These are the most prevalent of the halfling race. You can find them in more places throughout the world compared to their halfling cousins.
They have an innate wanderlust and often dream of the world outside of their shires. When given the opportunity, they will often leave the creature comforts of home and take on great adventures.
Ability Score: Your Interaction Score increases by 1.
Stealthy: You can attempt to hide if you are lightly obscured.
Fearless: You cannot be frightened.
​
Stronghearts:
These halflings are the stuff of legend. They have joined armies in battle and are known for their tenacity, as well as their hot temper. It is well advised for others to treat these halfling cousins with respect, however, they are just as fun-loving as the rest. They are fiercely loyal and will fight to the last man.
Even though these halflings have a reputation for their ferocity, they rarely leave the shire and are quite family orientated. However, some have an innate wanderlust and venture out into the world.
Stronghearts have a somewhat shorter life among the halfling kind. In addition, they are normally taller and hardier than their cousins. This makes them more recognizable than their shorter cousins.
Ability Score: Your Body Score increases by 1.
Resilience: You gain Advantage on all saves.

Humans
Humans are the most numerous of all the known races on Earth. Among being the most numerous, they are also the youngest race and are filled with ambition and a healthy dose of wanderlust. Because of this, they are also among the most powerful races on the planet, and many who are in the adventuring business. Though ambitious, most seek a peaceful life within the confines of cities, villages, and farming communities. Other races often accuse humans of racial prejudices however, the truth is they are possibly the most inclusive people on the planet. Humans often welcome nonhuman races to live and work in their communities. In addition, they do not have issues living in nonhuman lands as well. Humans are greatly varied. A full-grown male can range from five feet tall to heights as tall as seven feet. And a female of the species can run from four and a half feet tall to just over six feet. Weight can also range greatly from as little as one hundred pounds to over four hundred pounds.
Personalities are as various as their sizes. While elves, dwarves, and halflings tend toward being good, humans can be as easily evil as good. However, for the most part, they are good.
Male Names
Alfer, Agdi, Alrek, Brandor, Booth, Bolan, Flemming, Gudmund, Grimolf, Herjolf, Kell Thorlak, Thord, Veleif
Female Names
Asta, Aesa, Birna, Bjorg, Catrine, Danica, Drifa, Emma, Elisa, Gunnhilder, Helga, Hannah, Jenny, Margit, Nina, Oda, Petra
Humans:
The Bright One’s most destructive race. They have constructed vast kingdoms in Aelath with truly kind and benevolent kings, yet they are also known to walk their own paths. This often leads to them taking advantage of their fellow man and storming across the land, subjugating all who oppose them.
They live short lives, relatively, 80 – 125 years, however, they live the most robust life of all his creations.
Because humans are so short lived, they have an innate lust for adventure and are often shorter sighted than the other races they live alongside. This often brings them into conflict with the Elvish kingdoms and lead to the subjugation of the Elves.
Human Traits: +1 in any Path Attribute
Ability Score: Increase 3 skills by 1.
Luck: You may reroll any natural 1. You must keep your next result.
Language: You learn 1 extra common language.
​
Urotman:
A human subterranean race that won their slavery from the evil Duerger cousins of the Dwarves. They are proud people and are a source of Light in the fight against the evil Duerger and denizens that creep through the upper dark.
Ability Score: Your Body Score increases by 1 and your Interaction Score increases by 1.
Strength of Mind: You have an iron will and are immune to magical effects that require Interaction checks.
Darkvision: You gain the ability to see 30 feet in dim light as it is as bright light and 30 feet in darkness as it is as dim light. You can only see in shades of black and white while in complete darkness.
Light Sensitivity: While making a check for the sense of seeing, you do not add your interaction modifier to the roll.