
Blood Magic.
"A drop of blood is all it takes to sway fate."
Tier I - Basic Blood Magic
Offensive
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Blood Lash – Shape your blood into a whip that deals slashing damage and causes bleeding over time.
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Leeching Strike – Infuse a weapon to drain a small portion of life with each hit.
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Coagulate Wound – Solidifies the blood in an open wound, sealing it shut or causing internal pain in enemies.
Defensive
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Hemorrhage Ward – Minor shield that bursts into blood mist when struck, pushing enemies back.
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Iron Veins – Temporarily hardens your blood vessels, resisting poison and disease.
Utility
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Sanguine Sight – Use blood to trace life signatures nearby; sense heartbeats through walls. Should also provide dark vision if they don’t already have it
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Blood Echo – Read residual blood to witness recent traumatic memories or violence.
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Bloodletting – Voluntarily bleed to power other spells or to cleanse yourself of minor ailments.
Ritual
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Blood Binding (Minor) – Bind yourself to a creature, feeling its emotions or taking some of its pain.
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Mark of the Crimson Oath – Tattoo-like mark appears on skin, symbolizing a minor pact or bond.
Tier II - Intermediate Blood Magic
"The blood of others is a tool, but your own is a weapon."
Offensive
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Exsanguinate – Causes a creature’s veins to rupture, dealing internal damage over time.
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Blood Boil – Superheats the blood of a target, causing intense pain and hallucinations.
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Crimson Thorns – Blood erupts from the ground in thorny spikes, impaling enemies in a radius.
Defensive
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Blood Armor – Sacrifice HP to create a hardened armor of clotted blood.
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Vital Surge – Instantly flood your muscles with blood, increasing speed and strength temporarily.
Utility
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Blood Puppet – Animate a corpse by manipulating the blood within it like strings.
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Blood Compass – Track a person so long as you have a drop of their blood.
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Living Grail – Store health from others’ blood and use it to heal yourself later. I think this should be a blood absorption than to store because having a to keep track and you will need to have scaling with the amount consumed and the different types of blood as well, like will dragon blood restore more than goblin blood
Ritual
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Blood Pact – Form a magical contract sealed in blood; breaking it curses the violator.
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Sanguine Circle – Draw a ritual circle in blood for summoning, protection, or communion with spirits.
Tier III - Advanced Blood Magic
"Kings are crowned and killed by blood."
Offensive
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Bloodstorm – Rain of blood pours from the sky, sapping morale and causing disease in enemies. Should also cause difficult terrain for the area
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Vein Spire – Cause enemy blood to erupt upward, creating a pillar of blood that stuns and damages. Does the enemy die when the blood erupts or is this a finisher spell
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Hemophage Curse – Curse a creature to bleed any time it uses a physical ability or cast a spell.
Defensive
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Sanguine Reflection – Mirror made of blood absorbs damage and reflects it once per combat.
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Blood Mantle – Aura of floating blood protects allies, heals them when they are struck.
Utility
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Ancestral Blood Call – Use ancient bloodlines to summon spirits of fallen ancestors for guidance.
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Blood Branding – Brand someone with a sigil made of blood; track or command them remotely.
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Bloodscribe – Use blood to write invisible magical messages only seen with Sanguine Sight. This should also make it possible to use this to make invisible magic scrolls
Ritual
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Blood Moon Rite – Channel lunar blood magic during a full moon to temporarily enhance all blood spells.
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Crimson Rebirth – Sacrifice massive blood (or a life) to resurrect someone under specific conditions.
Tier IV - Forbidden Blood Magic
"What you ask for must be bought in blood... and soul."
Offensive
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Thousand Veins – Cause multiple targets' veins to burst in synchrony, paralyzing them in agony. Very similar to Exsanguinate
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Blood Plague – Unleash a contagion that spreads by blood, turning the living into berserkers. More sickness related than blood based maybe you could use anemia to drain their strength of the enemy
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Crimson Dragon – Summon a serpentine beast made from the blood of the fallen.
Defensive
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Immortal Coagulum – Prevent death once per day by binding your soul into a bloodstone. This is more soul magic than blood you could have it to where you drain the blood of an enemy equal to your max hp
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Blood Price – Any time someone wounds you, they take the same wound in return. This is the same as Sanguine Reflection
Utility
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Sanguine Dominion – Control the blood of any creature within sight; command limbs, paralyze hearts.
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Rite of Shared Flesh – Two beings become linked; one feels what the other does in every way.
Ritual
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Apotheosis of Blood – Permanently alters the caster, making their blood a source of power, madness, or even undeath.
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The Scarlet Tithe – Sacrifice an entire village’s blood to open a portal to another realm or summon a powerful entity. I think instead of an entire village, it should be a great sacrifice that would be more impactful, and it leaves more to interpretation with the flavor text